Catch Up Relay
A Catch Up Relay pits two roughly equal-in-speed (on average) teams against each other, each team trying to lap the other team in order to win.
The relay is started, each swimmer swimming the designated distance (usually 2 lengths of the pool) and continues until one team laps the other team (gets two lenghs ahead of the other team such that one swimmer overtakes and passes the opposing team's swimmer and reaches the next wall still in the lead. This is only judged at a wall - if swimmer A's team is ahead and swimmer A passes swimmer B in mid-length, but swimmer B can fight back and get to the wall before swimmer A then the relay is not yet over and must continue for at least another length.
Coach assesses 5 second penalties for infractions like false starts and going out of order. Enacted by holding the next swimmer back for the penalty duration. Penalties only assessed for infractions the Coach witnesses.
Properly matched, this kind of relay can go on for a long time - 10, 20, 30 or more minutes. If the relay winds up too quickly Coach can have each team "steal" one or two members from the other team and then re-run the relay.
Following are a couple alternatives on how to organize the event:
Following are several ways such an event might be spiced up:
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